AI Insights · Timothy · April 2023
Top 5 Hypercasual Games on Android in Egypt Q1 2023
The top 5 hypercasual games on Android in Egypt for Q1 2023 include [Going Balls](https://app.sensortower.com/overview/com.pronetis.ironball2?country=US), [Tall Man Run](https://app.sensortower.com/overview/com.VectorUpGames.TallManRun?country=US), [Number Master: Run and merge](https://app.sensortower.com/overview/com.kayac.level_up_number?country=US), [Bridge Race](https://app.sensortower.com/overview/com.Garawell.BridgeRace?country=US), and [Attack Hole - Black Hole Games](https://app.sensortower.com/overview/com.redlinegames.attackhole?country=US). Their performance metrics show varying trends in downloads, active users, and revenue.
The top 5 hypercasual games on Android in Egypt for Q1 2023 have shown diverse performance trends in weekly downloads, active users, and revenue. Here’s a closer look at each game:
Going Balls from Supersonic Studios LTD recorded a notable 170K downloads early in February, followed by a dip to around 50K in mid-February. Weekly active users peaked at 350K in mid-March before declining to 290K by the end of the quarter. Revenue saw a minor spike to $27 in the last week of March.
Tall Man Run, also from Supersonic Studios LTD, showed a mixed download performance, starting with 35K at the end of December and rising to 118K by the end of March. Active users hit a peak of 420K in the last week of March, indicating growing engagement.
Number Master: Run and merge by KAYAC Inc. saw a steady decline in weekly downloads from 107K at the end of December to about 43K by the end of March. Active users followed a similar trend, dropping from 136K to 92K over the same period.
Bridge Race, another title from Supersonic Studios LTD, experienced a consistent increase in downloads, reaching a high of 98K in mid-February before dropping to 50K by the end of March. Active users saw a slight rise, peaking at 155K in mid-March.
Finally, Attack Hole - Black Hole Games from Homa showed substantial growth in downloads, climbing from 50K in early January to 71K in mid-March. Active users increased significantly from 40K to 156K during the quarter. Revenue remained modest, peaking at $5 in March.
Data for these games was obtained from Sensor Tower. For more detailed insights, visit Sensor Tower’s platform.